Posts Tagged With: twelfth doctor

The inevitable Doctor Who / Donald Trump thing

trump_doc

Disclaimer: I’m not a blue collar American. I didn’t grow up with the right to bear arms, or healthcare you pay for without help from the state. I don’t pretend to really understand politics. I do have a rudimentary awareness of how the media works: that the best way to shift units is to pick the underdog (the more contemptible the better) and ridicule them to the extent that there is a tangible shift in public sympathy, evening the race and making it more interesting, and thus more newsworthy. That’s the way it goes. Deal with it.

There are those who suggest that choosing between Clinton and Trump is like choosing between crucifixion and being buried alive. There are others who suggest that of the two, Clinton is the lesser of two evils. There are those who suggest the opposite. Clinton’s past is supposedly murky, but the assassination conspiracies are the screaming rage of people who will see what they want to see. Of the two, Clinton – while far from the model of integrity that Obama appeared to be – is balanced, rational and compassionate. I can’t say the same for Trump.

Because Trump’s a bullying narcisstic egomaniac. Does that in itself make him a bad choice for President? Perhaps not. But it does make him a wildcard. I can’t understand why you’d publicly endorse a man who brings out the worst in people. Only a blinkered fool would look at him and see anything other than a liability. And nowhere does this make itself plainer than the vitriol that comes out of his mouth.

So I found a selection of quotes this week and I married them with images from Doctor Who. I don’t care that some of them are out of context, or have had their accuracy disputed. I won’t apologise for the occasional ickiness: Donald certainly never does.

And for those who’d say that, as a white British male, the election of the American President is none of my business, I’d suggest that if we’re talking about a man who has significant impact on the UK’s foreign policy and his finger on the big red button, I’d say that it darn well is.

Wouldn’t you?

One of the key problems today is that politics is such a disgrace. Good people don't go into government. My fingers are long and beautiful, as, it has been well documented, are various other parts of my body..

I have so many fabulous friends who happen to be gay, but I am a traditionalist.

Thanks sweetie. That's nice.

My IQ is one of the highest — and you all know it! Please don't feel so stupid or insecure; it's not your fault.

The beauty of me is that I’m very rich.

The other candidates — they went in, they didn't know the air conditioning didn't work. They sweated like dogs…How are they gonna beat ISIS? I don't think it's gonna happen.  You know, it really doesn't matter what the media write as long as you've got a young, and beautiful, piece of ass.  Number one, I have great respect for women. I was the one that really broke the glass ceiling on behalf of women, more than anybody in the construction industry.

Look at those hands, are they small hands? And, [Republican rival Marco Rubio] referred to my hands: ‘If they're small, something else must be small.' I guarantee you there's no problem. I guarantee.

I think the only difference between me and the other candidates is that I'm more honest and my women are more beautiful.It's freezing and snowing in New York – we need global warming! All of the women on The Apprentice flirted with me – consciously or unconsciously. That's to be expected. I will build a great wall – and nobody builds walls better than me, believe me – and I’ll build them very inexpensively. I will build a great, great wall on our southern border, and I will make Mexico pay for that wall. Mark my words.

The point is, you can never be too greedy. I’ve said if Ivanka weren’t my daughter, perhaps I’d be dating her.

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Have I Got Whos For You (part 36 and a half)

This week:

1. There is much consternation on Twitter when the Gallifrey Party posts this image of a Time Lord who was supposedly forced to lie down in the aisle because there were no unreserved seats on the shuttle.

Doc_Floor

2. In soaps: I didn’t really like Jemma Redgrave’s Holby Trauma Unit badge, so I have made her a new one.

Holby_Kate

3. In sports: new stills emerge from Mo Farah’s Olympic run.

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4. And finally: here’s a deleted scene from Saturday night’s X-Factor.

X-Factor_Doc

Happy Sundays!

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The Twelfth Doctor Regenerates

All13

It’s kind of hard to miss those eyebrows, isn’t it? They’re all over the top of this blog (unless, of course, you’re reading this a couple of years from now and I’ve changed it, to Idris Elba’s sideburns or Ben Wishaw’s navel, or whatever). For the meantime that shot is borderline iconic: the first glimpse of a Doctor who’s never quite had the scripts he deserves, but who was awaited, thanks to this single scene-within-a-scene, with an almost insane amount of antici…….pation.

Capaldi’s future in the show is still under discussion, of course. I had – actually, I managed not to have – a number of conversations the other week with people who genuinely thought that Matt Smith was going to come back to the show full time. I’m not a futurist (I was wrong about Missy) but I believe we may sensibly discount this, and I sort of explain why here, albeit in an article that’s aimed at casual fans. I’m not ruling out an appearance – a ‘Deep Breath’ style cameo, or even a full-on episode share. But bringing him back permanently? Honestly, no. You could do it, of course, but that doesn’t mean that the BBC will, or that it’s a sensible decision. It’s tabloid speculation stretched to saturation point. There’s a pattern: Moffat says something vague and teaseworthy, while elsewhere in the entertainment section a notable actor (preferably one with a history with the show, the tighter the better) expresses their desire to return. And bang, you’ve got yourself a headline. Catherine Tate’s a good example. And all this is fine – goodness knows it fills in the gaps between series – except when stupid people assume that it has any credibility. But this is what happens when you have a show in which characters can be switched in and out at the drop of a fez, never dying, changing and then changing back. That doesn’t mean it would be a sensib-

Actually, who am I kidding? It’s exactly the sort of thing Moffat would do.

moffat-5

But I was thinking the other week about that first time we saw Capaldi – no, not the first time we saw him properly, but that first thrilled, unanticipated glimpse in November 2013. And it occurs to me that it’s a scene we haven’t actually seen yet. And I know that it’s one Moffat’s been running over in his head, because not long after Capaldi turned up he told Doctor Who Magazine that “At some point, the Twelfth Doctor’s going to get a phone call”.

And whether or not this turns out to be Capaldi’s last year, I have a feeling we’re heading back to that scene. And when I raised the issue in a Facebook group, someone else mentioned that it would be even more likely to occur right at the end of his timeline: in other words, the determined Doctor we glimpse in ‘Day of the Doctor’ is one who is just about to regenerate. Presumably the eyebrows will darken in colour (and probably become a little thinner). That would be a very Moffat thing to do, somehow. It seems nicely circular, the way that the crack appeared in ‘The Eleventh Hour’ and was then explained just before Smith took off his bow tie for the last time. It closes the loop, and if there’s one thing I’ll say about the chief writer, it’s that he loves closing his loops, even if some of them have to be fastened with sticky tape.

And then I thought: seeing as we don’t know yet, there’s no harm in imagining how such a scene might play out. And the more I thought about it, the more it crystallised into something tangible. And so I made this. And I hope you enjoy it. Not that I’m arrogant enough to assume that this is what the BBC might do when they eventually do the regeneration. But it’ll be interesting to find out. And in the meantime I’ve produced something that works dramatically (if you ignore the changing TARDIS interiors and continuity errors), however off-base the idea turns out to be.

Tell you what, Steven – when you do write it, Copyright Donna Noble. OK?

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Doctor Who: The Day Before You Came

(If you’re reading this on a phone or tablet there is a chance that the embedded video may be unavailable to you. If that’s the case, I’ve left another version at Vimeo; that one should work.)

You say ABBA, you think ‘Dancing Queen’. You think Eurovision and ‘Waterloo’. You think Meryl Streep crying on a hill. You think Pierce Brosnan belting out ‘S.O.S.’ in the manner of someone having a prostate exam off camera (not my joke). You think flashy costumes and a certain joie de vivre.

Because no one likes to remember how utterly miserable they were by the time they disbanded. ABBA were a group who bore their hearts on their sleeves, or at least that’s the way it looked to the rest of us, whether it’s the raw emotion of ‘The Winner Takes It All’, the slightly manipulative but no less heartfelt sadness of ‘Slipping Through My Fingers’, the parenting anthem to end all parenting anthems (with the possible exception of ‘The Living Years’)…even something as outwardly upbeat as ‘When All Is Said And Done’ is amicably miserable (though it does include the line ‘not too old for sex’, so every cloud). I’m not saying we ignore the miserable bits, more that we tend to give more airspace to something like ‘Fernando’ than something like ‘One Of Us’. (I’ve never much cared for that song, although that’s the point at which Agnetha permed her hair and I stopped fancying her, so maybe that had something to do with it.)

The starkness plays out in that final album. The Visitors is possibly the best thing they ever did, tapping new and uncharted musical territory – an almost industrial technopop that was years ahead of its time and which Andersson and Ulvaeus would see come to fruition of a sort when they finished Chess, even though that’s still fairly theatrical. But it’s those two non-album singles – ‘Under Attack’ and ‘The Day Before You Came’ – that make the playlists, despite an initially lukewarm reaction from an audience that wasn’t ready for anything like this and had in any case more or less lost interest. Years later the latter regularly tops fan polls. I wonder if in years to come we’ll view ‘Fear Her’ with such retrospective acclaim.

FearHer1

…No, I don’t think so either.

The Wikipedia entry for ‘The Day Before You Came’ is worth reading, but I’ll summarise the best bits –

– Despite the minimal backing track, what really stands out is Agnetha’s voice, which is by and large sung in her native Swedish accent, rather than the twang she would adopt for other recordings

– The song’s meaning is the subject of intense scrutiny and debate – is this a song to a boyfriend? An ex-boyfriend? A murderer? Did her mundane life change for the better when this mysterious figure arrived, or did it in fact get worse? (The video goes some way to explaining this, although if you need a video to explain a song, the song’s a failure, so I prefer to think of the video as an afterthought)

– She left at 8 am and was at work by 9:15; conversely she left at 5 pm and didn’t get home for three hours. I know the woman stopped to pick up a Chinese but even allowing for rush hour traffic there is something going on here.

– Myself, I’ve always liked the image of Agnetha alone in the studio, completing the final recording with the lights out, as a musical union that’s outlasted two marriages limps along to its final, scrappy conclusion. Roll credits.

Anyway. Why the hell hasn’t anyone done something with Doctor Who? When you consider the new series’ focus on companions and the way their lives are changed by the arrival (and eventual departure) of the Doctor, isn’t it an obvious fit? The Doctor has a habit of blustering in, acting as a catalyst for revolution and reform and then making a quiet exit so someone else can clean up the mess. Doesn’t he have a tendency to treat people the same way?

What annoyed me intensely was that all those departure / regeneration scenes I found myself mocking when I watched the episodes that contained them took on a sudden emotional resonance when I looked at them again. I mean, I was crying at the Doctor / Verity Newman scene in ‘The End of Time’. That scene is faintly ridiculous and here I am wiping my eyes clean. Then I was crying at Rose. Dammit, I’m one of the ones that smirks whenever this sort of thing shows up on the Tumblr feeds. WHY IS THIS UPSETTING ME? I’M SUPPOSED TO BE DEAD INSIDE!

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That’s a roundabout way of saying that I made this last week, feeling sad and not really knowing why. Perhaps I knew, on one level or another, that this week would be the way it was. And I do feel sad this week, more than I can tell you. The world seems to have no real sense of self, just a collection of squabbling factions and misunderstandings and hatred and bile. I feel as if we’ve broken something we’re not going to be able to fix in a hurry, and rather than actually sitting down and working out how it broke and what we can do to piece it back together, we’re just kicking the fragments round the playground like angry schoolchildren.

And I don’t know the answer. I don’t. But I know that’s no way to run a planet.

Postscript: episodes used, in order of first appearance – 

Rose
The Zygon Inversion
Smith and Jones
Partners in Crime
Last Christmas
The End of Time
Listen
Parting of the Ways
Day of the Doctor
The Bells of Saint John
The Wedding of River Song
Journey’s End
The Angels Take Manhattan
Doomsday
The God Complex
The Fires of Pompeii
Army of Ghosts
Hell Bent
Last of the Time Lords
Death in Heaven
The Eleventh Hour
Turn Left
The Name of the Doctor
Face the Raven
Fear Her

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Romana’s Round-up

This week at Meme Central, anticipation builds towards the latest Pixar release.

Dory_TARDIS

News comes in that Kathryn Bigelow is set to remake a Doctor Who version of The Hurt Locker.

HurtLocker

And in the wake of new truths concerning Captain America, comic fans react angrily to the latest developments in the adventures of the Twelfth Doctor.

Doc_Hydra

Enjoy your week.

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Love Means Never Having To Say You’re So, So Sorry

I was in publishing long enough to network, and used my contacts to bag a bit of an exclusive. And while this has been the subject of a press embargo until midnight, I can now reveal – before ANYONE ELSE – that Mills & Boon are going to be publishing a series of Doctor Who romantic novels later in the year.

For more details, head on over to the Doctor Who Companion, which has the full story, but here’s a little cover art to whet your appetite.

Mills_Composite

 

 

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Legopolis (part one)

There was a time when you could sort of get Doctor Who Lego, and it was rubbish.

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At least some of you had this, right? That cut-price, flimsy, second-rate Lego knock-off that wouldn’t stick together and wouldn’t stay together, with its wobbly platforms and barely-functioning mechanisms (and I ought to know, I spent an entire afternoon trying to build the bloody thing). The Dalek set was no better: poorly designed, tedious to put together, and filled with cheap-looking Daleks. I know that Lego have a patent on their particular brick design and that the plastic they use is generally higher quality, but really. Oh, I have stared into the abyss with you, Character Building, and I have found you wanting.

The figures themselves weren’t bad, of course: I bought a set of all eleven some years back, along with a few of those £2 mystery bags that theoretically contained one of seven or eight different figures but which almost invariably contained the Eleventh Doctor. The boys and I had great fun playing with them, but they occasionally came in useful for other things.

DD_Lego

TOTD_Lego

Didn’t we have a lovely time the day we went to Gallifrey? Despite the abundance of assorted fan creations all over the internet, this was – alas – the nearest we thought we’d get to actual official Lego Doctor Who. Until last year, when this happened.

We’ve been here before, of course. Lego Dimensions was an attempt to cash in on the success of Skylanders and Disney Infinity: collectible toys used to unlock new areas and abilities in an expansive open world video game. Even before launch, the tabloid outrage had started in earnest. It was easy to see why, if you did some elementary mathematics: a starter pack would set you back something between eighty and ninety pounds, while level and team packs cost another thirty. Even the fun packs (containing a single character and a gadget of some sort) were fifteen pounds each. “It’ll cost you £350 if you buy everything!” screamed various media outlets, neglecting to mention the fact that you don’t have to spend anywhere near that amount to get a heap of enjoyment from the game.

There’s a certain sense of moral hand-wringing at work here. How dare you – we seem to be saying – how dare you, Lego, a capitalist venture, try and make money out of us by selling us things we don’t have to buy? Never mind the fact that you’re not the first to go down this road. We thought you were different. We thought you were on our side, rather than the exploiting, money-grabbing bastards at Disney. We thought you were all about the creativity, which is presumably why you’ve been re-releasing the same set of bricks all these years and never making new ones. You see? When you put it like that, the whole argument is ridiculous. The real problem here is peer pressure, and if you’re succumbing to that, you’re just not parenting properly.

In this case, the peer pressure came from me. Our kids have too much screen time and know too many swearwords (all of which they learned in the playground, rather than the house) but we’ve done one thing right: by and large, they don’t whine for stuff. Keeping commercial television at a minimum helps – any exposure to the minefield that is CITV is tempered by the running commentary I keep up through the advertising breaks, pointing out misleading product claims or gender stereotyping, until we got to the point that I didn’t have to do it anymore because the boys were doing it for me. So when it came to actually investing in this, they were all reasonably interested, but I was the one that pushed for it. “Because it’s Lego,” I said, “and because it’s Doctor Who Lego.”

It meant upgrading the Xbox. It was due, anyway – that 360 isn’t going to last forever, and if we were going to invest in the Dimensions set then some sort of futureproofing was in order. I wanted a PS4 (I still do) but the boys’ friends seem to have gone the Microsoft route, and it’s only a matter of time before they start doing online gaming, so the parent in me won out over the gamer.

You wonder why you bother, sometimes. Minecraft was tremendous fun for everyone until Thomas discovered the concept of griefing. Last year I set them off on Lego Star Wars, thinking that it might be a good way to introduce them to the series before we eventually moved on to Dimensions, but had forgotten that this early instalment does not have a split screen co-op mode, which led to great frustration when the experienced player was trapped at the edge of the play area as the camera zoomed ever outwards, waiting for the younger player to catch up. So I installed Viva Pinata instead, thinking that a multiplayer gardening game couldn’t possibly do any harm, only to find that they were far more interested in bashing the in-game A.I. assistant with a shovel.

Pinata

Split screen issues aside, the main problem with the Lego video games – as anyone who has followed the series will tell you – is that they’ve become increasingly complicated. This isn’t an issue if you’re a gaming veteran who’s used to upgrades and abilities and an increasing number of collectible items. Lego Indiana Jones 2 was the first to feature a large, fully interactive hub that made you actually hunt for the next level. Harry Potter featured an obscene number of items to collect, as well as game-breaking bugs that prevented you from doing just that. (Even after all these years, things have sadly not improved.) Lord of the Rings actively splits the gameplay so that in some levels, one character is teleported to an entirely different location and forced to do various things while someone else is having their own story, which rather spoils the effect of co-op.

It’s a far cry from Lego Star Wars – which, eleven years later, still holds up beautifully, despite (or perhaps because of) the fact that it is surprisingly minimalist. There are ten canisters per level, all used to build different vehicles that sit nicely in the cantina outside the hub. There are seven character types for accessing inaccessible areas (Lego Dimensions has 31). Characters you don’t unlock automatically may be purchased for a reasonable number of studs. There is one secret level, accessible when the main game has been completed, in which you get to stomp all over Princess Leia’s consular ship as Darth Vader. There are no gold or red bricks. Purple studs have yet to make an appearance. There’s not even any building, for heaven’s sake. There is just hours of unadulterated entertainment as you run through swamps and starships, hitting things and occasionally using the Force to move stuff.

Lego_StarWars

Lego Dimensions – as you’ll know if you’ve played it – features gold and red bricks, upgradable vehicles, hidden characters in need of rescuing, stuff to buy, stuff to renovate, minikit canisters, and…I stopped looking. I can’t keep up. The much-coveted 100% goal has eluded me since that second Indiana Jones game and I’m not inclined to try and reach it now. It is the proverbial bunch of grapes dangling tantalisingly out of reach of the hungry wolf’s mouth, and I am inclined to find it sour. There’s just too much: an absolute wealth of Easter Eggs, secret levels and other hidden delights. It’s information overload. The between-levels hub, at least, is pleasantly minimalist, consisting of a single, multi-floored area with a computer that takes you in and out of the different game levels. Shame it’s all so…blue.

I didn’t mention the toy pad and its circular, geometrically intricate hub, which took almost an hour for the kids to build and approximately thirty-five seconds for their two-year-old brother to destroy. The pad serves as an extra layer of gameplay: dropping minifigures on different sections takes them in and out of the world and allows access to new abilities and previously unavailable platforms and rooms, thanks to the puzzle design. If you have extra figures that can access hidden areas, dropping them onto the pad will bring them into the game (and if you haven’t bought them, you can purchase their abilities for thirty seconds at a time using studs you’ve collected). Keeping minifigures attached to the plastic base that functions as an identity chip therefore becomes absolutely vital if you don’t want to become hopelessly confused (although swapping them over is a great way to prank your children). It also necessitates storing them in a safe place, which has only failed to happen once. I wouldn’t mind if we ever got to play the bloody thing, but Traveller’s Tales have an annoying habit of doing this whenever I turn on the Xbox.

Xbox Update

I appreciate that they want to update things (although I’d appreciate it more if said updates actually fixed the bugs that made us play through that ridiculous Back to the Future Level again) but seriously, can’t they give us a choice? And yes, I’m aware that the always-on setting would allow an automatic update, but our carbon footprint is already through the roof and I’m not inclined to raise it any further. On the plus side, this made me all nostalgic for the days when I’d visit a friend’s house and he’d put the Chase HQ tape in his Spectrum cassette player, and then we’d go off downstairs and get a snack or something while it took ten minutes to load. Of course, these days it only takes two hours.

Lego Dimensions levels vary in quality. There’s the very good (Portal, Scooby Doo, Doctor Who), the good (Ghostbusters, which is curiously satisfying despite a general lack of atmosphere), the passable (The Simpsons) the irritating (Midway Arcade, which emulates Gauntlet very nicely but insists on splitting the screen when there’s more than enough room for two players at once) and the utterly dire (BTTF). The designers’ attempts to vary artistic style are largely successful – the land of Oz hums in glorious Technicolor, while the cel-shading in Scooby Doo is top notch.

And what of the Doctor Who level? Well, those of you who know your video games will be aware that there are two of them: a standalone level pack, ‘The Dalek Extermination of Earth’ – which I’ll write about when I’ve actually got round to playing it – and ‘A Dalektable Adventure’, the Who-themed level in the game’s central campaign. In the latter, Gandalf, Wyldstyle and Batman encounter Cybermen, Daleks and Weeping Angels. ‘Bad Wolf’ is scribbled on the walls, and overhead TV monitors replay the oh-god-it’s-coming-out-of-the-screen moment from ‘The Time of Angels’. The Doctor’s role is brief, although those of you who have played the rest of the campaign will be aware that he takes a much bigger role in the finale.

Lego_Doc

Some of the best moments in Lego Dimensions are the little moments where you open up a tear in reality in order to pull through an object of use from another dimension (something they shamelessly nicked from Bioshock, although I’m not complaining). It leads to moments like the scene in the Portal level where you clear obstacles with the help of a screaming Homer Simpson, clinging to a wrecking ball. But the game speaks to anyone who has mashed up universes in creative play. In his bedroom, I’ve watched Daniel bash up Uruk-hai with Ninja Turtles and Spider-Man: in Lego Dimensions, GlaDOS has a conversation with HAL from 2001, the Joker stomps all over Springfield, and General Zod appears on the roof of the Ghostbusters’ firehouse. It’s a fanboy’s wet dream, but it’s more than that: it’s a testament to the power of creative thought. It’s also a cynical marketing stunt, of course – Lego have spent years shrugging off criticism that their current sets are too rigid and unimaginative, and eventually decided to fight fire with fire. It started with The Lego Movie, which embraced the concept of hybrid, non-linear thinking, and Lego Dimensions (despite the cataclysm that results when Lord Vortech starts fusing worlds) is a natural extension of that.

None of this would count for zip, of course, if the game wasn’t any good, but thankfully it is, despite the bugs. It encourages teamwork, perseverance and a certain degree of lateral thinking. Em and I enjoyed it very much. And of course, when the boys started playing it, they fought like tigers on heat. I had to referee. And then I had to supervise their sessions, ostensibly to lend a hand when they got stuck and were too busy arguing to work out the solution, although this only made things worse.

Oh, that’s another thing. I didn’t mention this, did I?

It’s brilliant. I always wondered how you’d handle the Angels in a third-person game, and the intermittent power failures fit the bill nicely. What this video doesn’t show you is what happens when you allow them to get too close, which leads to a bunch of close-up shots with gaping mouths, vicious-looking fangs and those soulless white eyes. It would have terrified Daniel, but he was already watching the thing from outside the room anyway, leaving the others to manage without him: not easy when you have to move the figures around the toy pad while you’re trying to move Gandalf around a disintegrating platform.

It came to a head one Sunday afternoon, the boys stuck in the first half of the Doctor Who level. “No, no,” I said. “No, you need to use the earth element on that. Josh, put him on green. No, GREEN. No, hang on, you’ve – Thomas, why did you deactivate the switch?”
“I didn’t!”
“Well, it was on, and now it’s off, and you were standing by it! Turn it on. That’s – no, look, you only need to press it once. Once! Now do it again. Daniel, what are you doing?”
“I’m bashing up the Batmobile.”
“You need the Batmobile to get over that ramp. That’s it. Reverse. Rever- no, look, just turn round. That’s it. Right round. Further! Now, go for- no, you need to slow down or you’re going to – see, you’ve gone over the edge.”
“I can’t do it.”
“You can do it, you just need to aim properly. No, right, right, RIGHT! Oh, look, give me the controller. There. Now, just drive straight over it. Thomas, have you turned the switch back on?”
“No.”
“Look, if you don’t turn the switch on you won’t be able to clear that swamp and we’re never going to be off this level. Right. Now, aim down at the – NO, NOT AT HIM! NOT AT HIM! LEFT! LEFT!”

From the dining table, Emily looked up from her painting. “You know who you sound like?” she said. “One of those soccer dads.”

I left the room, saturated with self-loathing. She was right, dammit.

But there are times – rare, shining moments – that they work together. Having discovered Clara Oswald stuck in a glass case, it was decided that they should spend fifty thousand of their hard-earned studs in order to hire the hero they needed to rescue her. This is a high-profile and important mission, so the task of actually breaking open the case within the thirty second time limit was entrusted to me, because the likelihood of me screwing it up was minimal.

So I freed Clara. There was much whooping and rejoicing. Then they spent the next five minutes chasing her round the base, kicking the crap out of her.

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Romana’s Photo Casebook (part five)

Clara’s dilemma concludes, and Romana dispenses some womanly advice.

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Romana’s Photo Casebook (part three)

Things are getting worse for Clara – but is there a way out…?

Casebook_03

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Romana’s Photo Casebook (part two)

Today, Clara has date problems, but that’s only the beginning…

Casebook_02

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