Posts Tagged With: zero wing

All your TARDIS are belong to us

“So what’s Paper Mario like, then?”
“It’s great,” said Jon, as he gunned the engine and drove the battered old Nissan through the Friday evening traffic. “There’s this bit where you face off against a boss and he shouts ‘SNACK ON MY WRATH, FINK RATS!!!'”.

Do you know Jon? He’s one of Stack Overflow’s biggest celebrities, apparently. People even stop him in the street. His wife, Holly, is a respected children’s author, and also Thomas’s godmother. But I knew them as the people who opened their doors on Fridays (and Saturdays. And Sundays, and often during the week) and gave me a second home back when the millennium turned. Those Friday evenings consisted of cinema visits, followed by Holly’s pasta and wine accompanied by long games of Siedler or Super Smash Bros – usually in the company of our friend Douglas – and the four of us would talk until the stars came out.

I haven’t seen them for years, although we still keep in touch. I miss those Fridays, not least because we liked the same things but had different experiences of them, which always made conversation interesting. Jon was a big Resident Evil fan back in the day, and we loved the creepiness of those early instalments, before it became gung ho and ridiculous. But over the years I’ve managed to remove the rose tints from my glasses. It’s hard to suspend your disbelief when you are faced with such ridiculous dialogue. “Jill?” says Barry Burton, early in the first game. “Here’s a lockpick. It might be handy if you, the master of unlocking, take it with you.”

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I still giggle about this, even though it’s fairly typical of the style. I can never work out whether these things are badly translated or simply badly written. In this instance I suspect it’s the latter, and there’s a part of me that laments the fact that designers have obviously poured their collective hearts and souls into refining a project’s gameplay, soundtrack and visual flair, only to stumble at the first hurdle when it came to finding a decent script. I thoroughly enjoyed the first Devil May Cry but it is hard not to stare at the screen and mutter “Whu…..?” when Dante cradles his (supposedly) dead girlfriend in his arms and sobs “I should have been the one to fill your dark soul with LIGHT!!!”.

On the other hand, House of the Dead 2 – or Typing of the Dead, as we came to know it – had pedestrian dialogue, very badly performed, but it doesn’t matter. Gratuitous over-acting is par for the course in many bigger titles, whether it’s Harry Mason’s B-movie schlock in the first Silent Hill, or Roy Campbell’s angst-ridden cries of “SNAAAAAAAAAAAAKKKKE!!!!” in Metal Gear Solid. That’s actually OK. Sometimes the acting suits the mood. And House of the Dead is unquestionably brilliant.

Anyway. When I was a teenager, there was a game called Zero Wing. I’m told it was a reasonable success in the arcades, but I only ever knew it on the Sega Megadrive (or Genesis, if you’re reading in the U.S.). It is a generic side-scrolling shooter with nothing in particular to single it out from all the other side-scrollers that were endemic in late 1980s culture, save its intro. Because said intro has passed into legend as being one of the worst translations in video game history, to the extent that “ALL YOUR BASE ARE BELONG TO US” was a meme even before memes were officially invented. There is even a Bohemian Rhapsody version, if you are so inclined. It is not great – stretching a joke to snapping point seldom is – but it deserves brownie points for trying.

The irony is that the original Japanese dialogue – when tralsated properly – is actually not too bad at all. Observe:

TITLE CARD:
In A.D. 2101
The battle began

Captain: What happened!?
Mechanic: Someone detonated bombs all around us!
Operator: Captain! Incoming transmission!
Captain: What!?
Operator: Image coming through on the main monitor.
Captain: You… you are…!!
CATS: You appear to be preoccupied, gentlemen. Thanks to the cooperation of the UN forces, all of your bases now belong to CATS. Your ship too, shall soon be destroyed.
Captain: Im.. Impossible! (or F.. Foolishness!)
CATS: We thank you for your cooperation. Enjoy the remaining moments of your lives….Hahahahaha ….
Operator: Captain!?
Captain: Launch all ZIG fighters! All we can do is entrust it to them…Give us hope for our future…We’re counting on you, ZIG!!

With this:

TITLE CARD:
In A.D. 2101
War was beginning

Captain: What happen?
Mechanic: Somebody set up us the bomb.
Operator: We get signal.
Captain: What !
Operator: Main screen turn on.
Captain: It’s you!!
CATS: How are you gentlemen!! All your base are belong to us. You are on the way to destruction.
Captain: What you say !!
CATS: You have no chance to survive make your time. Ha ha ha ha…
Operator: Captain !!
Captain: Take off every ‘ZIG’!! You know what you doing. Move ZIG. For great justice.

Anyway.

I can’t remember the exact moment I thought a Doctor Who rendition of this would be a good idea, but I finally got round to doing it last week. I will spare you the technical details, except that I used different software in order to get the font the way I wanted it, and said software (which I will not name) proved to be more trouble than it was worth, but we got there eventually. Footage is all New Who based because it saved fiddling with aspect ratios (and besides, the ‘Cat’ substitute actually works pretty well). If it looks somewhat grainy, that’s all part of the fun. This whole experience has kind of put me off doing intros for a while, but when I eventually take it up again I really ought to work in that line from Paper Mario, simply because it’s great. It’s just a question of figuring out how to do it.

Jon would know. Maybe I’ll email him.

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